The tables below set forth net sales, percentages of total net sales, gross profit and gross profit percentages by significant product category for the periods indicated (dollars in millions). | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 13 Weeks Ended | | 26 Weeks Ended | | | July 29, 2017 | | July 30, 2016 | | July 29, 2017 | | July 30, 2016 | | | Net Sales | | Percent of Total | | Net Sales | | Percent of Total | | Net Sales | | Percent of Total | | Net Sales | | Percent of Total | New video game hardware(1) | | $ | 248.4 |
| | 14.7 | % | | $ | 216.4 |
| | 13.3 | % | | $ | 638.3 |
| | 17.1 | % | | $ | 529.3 |
| | 14.7 | % | New video game software | | 369.3 |
| | 21.9 |
| | 382.2 |
| | 23.4 |
| | 889.8 |
| | 23.8 |
| | 949.4 |
| | 26.3 |
| Pre-owned and value video game products | | 501.8 |
| | 29.7 |
| | 542.6 |
| | 33.3 |
| | 1,028.0 |
| | 27.5 |
| | 1,103.5 |
| | 30.6 |
| Video game accessories | | 144.1 |
| | 8.5 |
| | 119.5 |
| | 7.3 |
| | 320.2 |
| | 8.6 |
| | 282.2 |
| | 7.8 |
| Digital | | 46.5 |
| | 2.8 |
| | 36.3 |
| | 2.2 |
| | 90.6 |
| | 2.4 |
| | 79.1 |
| | 2.2 |
| Technology Brands(2) | | 188.3 |
| | 11.2 |
| | 175.9 |
| | 10.8 |
| | 389.7 |
| | 10.4 |
| | 341.7 |
| | 9.5 |
| Collectibles | | 122.5 |
| | 7.3 |
| | 90.0 |
| | 5.5 |
| | 237.0 |
| | 6.4 |
| | 172.3 |
| | 4.8 |
| Other(3) | | 66.7 |
| | 3.9 |
| | 68.9 |
| | 4.2 |
| | 139.9 |
| | 3.8 |
| | 145.8 |
| | 4.1 |
| Total | | $ | 1,687.6 |
| | 100.0 | % | | $ | 1,631.8 |
| | 100.0 | % | | $ | 3,733.5 |
| | 100.0 | % | | $ | 3,603.3 |
| | 100.0 | % |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 13 Weeks Ended | | 26 Weeks Ended | | | July 29, 2017 | | July 30, 2016 | | July 29, 2017 | | July 30, 2016 | | | Gross Profit | | Gross Profit Percent | | Gross Profit | | Gross Profit Percent | | Gross Profit | | Gross Profit Percent | | Gross Profit | | Gross Profit Percent | New video game hardware(1) | | $ | 26.7 |
| | 10.7 | % | | $ | 30.0 |
| | 13.9 | % | | $ | 64.8 |
| | 10.2 | % | | $ | 58.3 |
| | 11.0 | % | New video game software | | 81.8 |
| | 22.2 |
| | 98.1 |
| | 25.7 |
| | 195.5 |
| | 22.0 |
| | 226.0 |
| | 23.8 |
| Pre-owned and value video game products | | 225.6 |
| | 45.0 |
| | 244.0 |
| | 45.0 |
| | 479.3 |
| | 46.6 |
| | 507.2 |
| | 46.0 |
| Video game accessories | | 47.7 |
| | 33.1 |
| | 45.7 |
| | 38.2 |
| | 103.6 |
| | 32.4 |
| | 102.8 |
| | 36.4 |
| Digital | | 37.9 |
| | 81.5 |
| | 32.7 |
| | 90.1 |
| | 74.0 |
| | 81.7 |
| | 69.7 |
| | 88.1 |
| Technology Brands(2) | | 138.9 |
| | 73.8 |
| | 110.7 |
| | 62.9 |
| | 283.5 |
| | 72.7 |
| | 220.4 |
| | 64.5 |
| Collectibles | | 43.2 |
| | 35.3 |
| | 34.7 |
| | 38.6 |
| | 78.4 |
| | 33.1 |
| | 63.3 |
| | 36.7 |
| Other(3) | | 21.9 |
| | 32.8 |
| | 21.8 |
| | 31.6 |
| | 47.1 |
| | 33.7 |
| | 45.5 |
| | 31.2 |
| Total | | $ | 623.7 |
| | 37.0 | % | | $ | 617.7 |
| | 37.9 | % | | $ | 1,326.2 |
| | 35.5 | % | | $ | 1,293.2 |
| | 35.9 | % |
_____________________________________________ | | (1) | Includes sales of hardware bundles, in which physical hardware and digital or physical software are sold together as a single SKU. |
| | (2) | Includes mobile and consumer electronics sold through our Technology Brands segment, which includes the operations of our Spring Mobile managed AT&T and Cricket branded stores and our Simply Mac business. |
| | (3) | Includes sales of PC entertainment software, interactive game figures, strategy guides, mobile and consumer electronics sold through our Video Game Brands segments, and revenues from PowerUp Pro loyalty members receiving Game Informer magazine in print form. |
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