v3.25.0.1
Segment Information
12 Months Ended
Jan. 26, 2025
Segment Reporting [Abstract]  
Segment Information Segment Information
Our Chief Executive Officer is our chief operating decision maker, or CODM, and reviews financial information presented on an operating segment basis for purposes of making decisions and assessing financial performance. Our CODM assesses operating performance of each segment based on regularly provided segment revenue and segment operating income. Operating results by segment include costs or expenses directly attributable to each segment, and costs or expenses that are leveraged across our unified architecture and therefore allocated between our two segments. Our CODM reviews expenses on a consolidated basis, and expenses attributable to each segment are not regularly provided to our CODM.
The Compute & Networking segment includes our Data Center accelerated computing platforms and AI solutions and software; networking; automotive platforms and autonomous and electric vehicle solutions; Jetson for robotics and other embedded platforms; and DGX Cloud computing services.
The Graphics segment includes GeForce GPUs for gaming and PCs, the GeForce NOW game streaming service and related infrastructure, and solutions for gaming platforms; Quadro/NVIDIA RTX GPUs for enterprise workstation graphics; vGPU software for cloud-based visual and virtual computing; automotive platforms for infotainment systems; and Omniverse Enterprise software for building and operating industrial AI and digital twin applications.
The “All Other” category includes the expenses that are not allocated to either Compute & Networking or Graphics for purposes of making operating decisions or assessing financial performance. The expenses include stock-based compensation expense, corporate infrastructure and support costs, acquisition-related and other costs, and other non-recurring charges and benefits that our CODM deems to be enterprise in nature.
Our CODM does not review any information regarding total assets on a reportable segment basis. There are no intersegment transactions. The accounting policies for segment reporting are the same as for our consolidated financial statements. The table below presents details of our reportable segments and the “All Other” category.
 Compute & NetworkingGraphicsAll OtherConsolidated
(In millions)
Year Ended Jan 26, 2025
   
Revenue$116,193 $14,304 $— $130,497 
Other segment items (1)33,318 9,219 
Operating income (loss)$82,875 $5,085 $(6,507)$81,453 
Year Ended Jan 28, 2024
   
Revenue$47,405 $13,517 $— $60,922 
Other segment items (1)15,389 7,671 
Operating income (loss)$32,016 $5,846 $(4,890)$32,972 
Year Ended Jan 29, 2023
   
Revenue$15,068 $11,906 $— $26,974 
Other segment items (1)9,985 7,354 
Operating income (loss)$5,083 $4,552 $(5,411)$4,224 
(1)Other segment items for the Compute & Networking and Graphics reportable segments primarily include product costs and inventory provisions, compensation and benefits excluding stock-based compensation expense, compute and infrastructure expenses, and engineering development costs.
Depreciation and amortization expense attributable to our Compute and Networking segment for fiscal years 2025, 2024, and 2023 was $732 million, $457 million, and $377 million, respectively. Depreciation and amortization expense attributable to our Graphics segment for fiscal years 2025, 2024, and 2023 was $372 million, $307 million, and $315 million, respectively. Acquisition-related intangible amortization expense is not allocated to either Compute & Networking or Graphics for purposes of making operating decisions or assessing financial performance and is included in “All Other”.
Year Ended
Jan 26, 2025Jan 28, 2024Jan 29, 2023
Reconciling items included in "All Other" category:(In millions)
Stock-based compensation expense$(4,737)$(3,549)$(2,710)
Unallocated cost of revenue and operating expenses(1,171)(728)(595)
Acquisition-related and other costs(602)(583)(674)
Acquisition termination cost— — (1,353)
Other(30)(79)
Total$(6,507)$(4,890)$(5,411)
Revenue by geographic area is based upon the billing location of the customer. The end customer and shipping location may be different from our customer’s billing location.
 Year Ended
 Jan 26, 2025Jan 28, 2024Jan 29, 2023
Geographic Revenue based upon Customer Billing Location:(In millions)
United States$61,257 $26,966 $8,292 
Singapore (1)23,684 6,831 2,288 
Taiwan20,573 13,405 6,986 
China (including Hong Kong)17,108 10,306 5,785 
Other7,875 3,414 3,623 
Total revenue$130,497 $60,922 $26,974 
(1) Singapore represented 18% of fiscal year 2025 total revenue based upon customer billing location. Customers use Singapore to centralize invoicing while our products are almost always shipped elsewhere. Shipments to Singapore were less than 2% of fiscal year 2025 total revenue.
Revenue from sales to customers outside of the United States accounted for 53%, 56%, and 69% of total revenue for fiscal years 2025, 2024, and 2023, respectively. The increase in revenue to the United States for fiscal years 2025 and 2024 was primarily due to higher U.S.-based Compute & Networking segment demand.
We refer to customers who purchase products directly from NVIDIA as direct customers, such as AIBs, distributors, ODMs, OEMs, and system integrators. We have certain customers that may purchase products directly from NVIDIA and may use either internal resources or third-party system integrators to complete their build. We also have indirect customers, who purchase products through our direct customers; indirect customers include CSPs, consumer internet companies, enterprises, and public sector entities.
Sales to direct customers which represented 10% or more of total revenue, all of which were primarily attributable to the Compute & Networking segment, are presented in the following table:
Year Ended
Jan 26, 2025Jan 28, 2024
Direct Customer A12 %*
Direct Customer B11 %13 %
Direct Customer C11 %*
* Less than 10% of total revenue.
No customer represented 10% or more of total revenue for fiscal year 2023.
The following table summarizes revenue by specialized markets:
 Year Ended
 Jan 26, 2025Jan 28, 2024Jan 29, 2023
Revenue by End Market:(In millions)
Data Center$115,186 $47,525 $15,005 
Compute102,196 38,950 11,317 
Networking12,990 8,575 3,688 
Gaming11,350 10,447 9,067 
Professional Visualization1,878 1,553 1,544 
Automotive1,694 1,091 903 
OEM and Other389 306 455 
Total revenue$130,497 $60,922 $26,974 
The following table presents summarized information for long-lived assets by country. Long-lived assets consist of property and equipment and exclude other assets, operating lease assets, goodwill, and intangible assets.
 Jan 26, 2025Jan 28, 2024
Long-lived assets:(In millions)
United States$3,626 $2,595 
Taiwan1,481 773 
Israel840 325 
Other336 221 
Total long-lived assets$6,283 $3,914