v3.22.0.1
Segment Information
12 Months Ended
Jan. 30, 2022
Segment Reporting [Abstract]  
Segment Information Segment Information 
Our Chief Executive Officer, who is considered to be our chief operating decision maker, or CODM, reviews financial information presented on an operating segment basis for purposes of making decisions and assessing financial performance.
Our Graphics segment includes GeForce GPUs for gaming and PCs, the GeForce NOW game streaming service and related infrastructure, and solutions for gaming platforms; Quadro/NVIDIA RTX GPUs for enterprise workstation graphics; vGPU software for cloud-based visual and virtual computing; automotive platforms for infotainment systems; and Omniverse software for building 3D designs and virtual worlds.
Our Compute & Networking segment includes Data Center platforms and systems for AI, HPC, and accelerated computing; Mellanox networking and interconnect solutions; automotive AI Cockpit, autonomous driving development agreements, and autonomous vehicle solutions; CMP; Jetson for robotics and other embedded platforms; and NVIDIA AI Enterprise and other software.
Operating results by segment include costs or expenses that are directly attributable to each segment, and costs or expenses that are leveraged across our unified architecture and therefore allocated between our two segments.
The “All Other” category includes the expenses that our CODM does not assign to either Graphics or Compute & Networking for purposes of making operating decisions or assessing financial performance. The expenses include stock-based compensation expense, corporate infrastructure and support costs, acquisition-related costs, IP-related costs, and other non-recurring charges and benefits that our CODM deems to be enterprise in nature.
Our CODM does not review any information regarding total assets on a reportable segment basis. Depreciation and amortization expense directly attributable to each reportable segment is included in operating results for each segment. However, the CODM does not evaluate depreciation and amortization expense by operating segment and, therefore, it is not separately presented. There is no intersegment revenue. The accounting policies for segment reporting are the same as for our consolidated financial statements. The table below presents details of our reportable segments and the “All Other” category.
 GraphicsCompute & NetworkingAll OtherConsolidated
(In millions)
Year Ended January 30, 2022:
    
Revenue$15,868 $11,046 $— $26,914 
Operating income (loss)$8,492 $4,598 $(3,049)$10,041 
Year Ended January 31, 2021:
    
Revenue$9,834 $6,841 $— $16,675 
Operating income (loss)$4,612 $2,548 $(2,628)$4,532 
Year Ended January 26, 2020:
    
Revenue$7,639 $3,279 $— $10,918 
Operating income (loss)$3,267 $751 $(1,172)$2,846 
Year Ended
January 30,
2022
January 31,
2021
January 26,
2020
(In millions)
Reconciling items included in "All Other" category:
Stock-based compensation expense$(2,004)$(1,397)$(844)
Acquisition-related intangible asset amortization, inventory step-up charge, and other costs(636)(836)(31)
Unallocated cost of revenue and operating expenses(399)(357)(283)
IP-related costs(10)(38)(14)
Total$(3,049)$(2,628)$(1,172)
Revenue by geographic region is allocated to individual countries based on the location to which the products are initially billed even if our customers’ revenue is attributable to end customers that are located in a different location. The following table summarizes information pertaining to our revenue from customers based on the invoicing address by geographic regions: 
 Year Ended
 January 30,
2022
January 31,
2021
January 26,
2020
Revenue:(In millions)
Taiwan$8,544 $4,531 $3,025 
China (including Hong Kong)7,111 3,886 2,731 
United States4,349 3,214 886 
Other countries6,910 5,044 4,276 
Total revenue$26,914 $16,675 $10,918 
No customer represented 10% or more of total revenue for fiscal years 2022 and 2021. One customer represented 11% of our total revenue for fiscal year 2020 and was attributable primarily to the Graphics segment.
Two customers represented 22% of our accounts receivable balance as of January 30, 2022. One customer represented 16% of our accounts receivable balance as of January 31, 2021.
The following table summarizes information pertaining to our revenue by each of the specialized markets we serve:
 Year Ended
 January 30,
2022
January 31,
2021
January 26,
2020
Revenue:(In millions)
Gaming$12,462 $7,759 $5,518 
Data Center10,613 6,696 2,983 
Professional Visualization2,111 1,053 1,212 
Automotive566 536 700 
OEM & Other1,162 631 505 
Total revenue$26,914 $16,675 $10,918 
The following table presents summarized information for long-lived assets by country. Long-lived assets consist of property and equipment and exclude other assets, operating lease assets, goodwill, and intangible assets.
 January 30,
2022
January 31,
2021
Long-lived assets:(In millions)
United States$2,023 $1,643 
Taiwan379 183 
Israel185 147 
Other countries191 176 
Total long-lived assets$2,778 $2,149